Resume:
Trevion Overton
3D Artist Trevion3d.com [email protected] Objective Produce stunning professional quality 3D Artwork for environments in games, movies, commercials, TV shows and ETC. And have fun doing it. Skills Modeling and texturing high and low resolution assets, Digital Sculpting, Unwrapping, Lighting, Scripting in Level Events using Unreal's Kismet and Creating Shaders for video games. Basic knowledge of: Animation in Unreal and Maya, rigging in Maya, lighting, Mental Ray, composting animations in After Effects and Video Editing. Software Proficient in: 3D Studio Max, Maya, Photoshop, ZBrush, Unreal Engine 3 Experience with : After effects , X Normal and Crazy Bump and Flash. Experience: 3D Modeler Evox Images (November 2011 – Present) · Builds Photo Realistic CG Automotive Content. · Works on a CG library of production vehicles for the North American and Chinese market. · Works on O.E.M. specific tasks with strict deadlines. · Modifies existing assets to meet current needs. · Organizes CG assets according to strict specification guide. · Quickly adapts to new production pipelines as they emerge. 3D Modeler 9K9, Mazda 2 · Created a High poly rim for the Mazda 2 Website · Familiarized myself with the pipeline (exporting, importing, materials, etc) 9K9, Mirrors 2 · Created a High poly Scissors for a scene in the movie using Maya. · Familiarized myself with the pipeline (exporting, importing, materials, etc) Project Lead Game Wizards, Obstakill · Lead a team of 8 · Created lighting for the whole game. · Created low poly and high poly assets · Texturing and Shaders · in charge of asset Creation Pipeline · Scripted all in Game events using kismet, as well as animated them. · Created Pre-Viz. rigs, Animations and Game play. Environment Artist Collision Studios, Jaws (Nintendo Wii) · Created Low-poly Assets for an upcoming Wii Game. · Managed a Level. · Familiarized myself with the pipeline (exporting, importing, materials, etc) Publications Derakhshani, Dariush. Introducing Maya 2009. Indianapolis, IN: Wiley Pub., 2009. Print. Derakhshani, Dariush. Introducing Maya 2012. Indianapolis, IN: Wiley Pub., 2011. Print. Education Bachelor of Science, Game Art and Design ( June 2008 - September 2011 ) Art Institute of California – Los Angeles · Best of Quarter for o 3D modeling References: Available upon request. |
PROJECTS:
Software Known:
* Autodesk Maya * 3D Studio Max * Zbrush * Adobe After Effects * Adobe Photoshop * Unreal Engine 4 * Mental Ray * VRay * Skill Set: *Modeling * Texturing * Lighting * Animation * |
Of course it's Copyrighted don't be silly ;) © Copyright 2015 Trevion Overton