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3D ARTIST PORTFOLIO OF TREVION OVERTON


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Resume:


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Trevion Overton
3D Artist

Trevion3d.com
Trevion3d@gmail.com


Objective
Produce stunning professional quality 3D Artwork for environments in games, movies, commercials, TV shows and ETC. And have fun doing it.

Skills
Modeling and texturing high and low resolution assets, Digital Sculpting, Unwrapping, Lighting,
Scripting in Level Events using Unreal's Kismet and Creating Shaders for video games.


Basic knowledge of:
Animation in Unreal and Maya, rigging in Maya, 
lighting, Mental Ray, composting animations in After Effects and Video Editing.


Software
Proficient in:  3D Studio Max,  Maya, Photoshop, ZBrush, Unreal Engine 3
Experience with : After effects , X Normal and Crazy Bump and Flash.


Experience:
3D Modeler
     Evox Images  (November 2011 – Present)

·         Builds Photo Realistic CG Automotive Content.
·         Works on a CG library of production vehicles for the North American and Chinese market.
·         Works on O.E.M.  specific tasks with strict deadlines.
·         Modifies existing assets to meet current needs. 
·         Organizes CG assets according to strict specification guide. 
·         Quickly adapts to new production pipelines as they emerge.


3D Modeler
      9K9, Mazda 2

·         Created a High poly rim for the Mazda 2 Website
·         Familiarized myself with the pipeline (exporting, importing, materials, etc)


      9K9, Mirrors 2
·          Created a High poly Scissors for a scene in the movie using Maya. 
·         Familiarized myself with the pipeline (exporting, importing, materials, etc)


Project Lead
    Game Wizards, Obstakill

·         Lead a team of 8
·         Created lighting for the whole game.
·         Created low poly and high poly assets
·         Texturing and Shaders
·         in charge of asset Creation Pipeline
·         Scripted all in Game events using kismet, as well as animated them. 
·         Created Pre-Viz. rigs, Animations and Game play.


Environment Artist
    Collision Studios, Jaws (Nintendo Wii)

·         Created Low-poly Assets for an upcoming Wii Game. 
·         Managed a Level.
·         Familiarized myself with the pipeline (exporting, importing, materials, etc)   


Publications
Derakhshani, Dariush. Introducing Maya 2009. Indianapolis, IN: Wiley Pub., 2009. Print.
Derakhshani, Dariush. Introducing Maya 2012. Indianapolis, IN: Wiley Pub., 2011. Print.


Education
Bachelor of Science, Game Art and Design  ( June  2008  -  September 2011 )
Art Institute of California – Los Angeles

·         Best of Quarter for 
o    3D modeling


References:
 Available upon request.

PROJECTS:

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Software Known: 
* Autodesk Maya  *  3D Studio Max  *  Zbrush  *   Adobe After Effects  *  Adobe Photoshop  *  Unreal Engine 4 *  Mental Ray * VRay *
Skill Set:
*Modeling * Texturing * Lighting * Animation *

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